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Jim Mander's avatar

I haven't played the Nightdive port of Heretic/Hexen yet, but I've been pleasantly surprised by the recent rereleases of Doom 1 and 2, Quake 1 and 2, and especially Doom 64. If you're a hardcore long-time fan, you absolutely have some specific mix of source ports and options that you think creates the perfect experience and have no need for them, but I count myself as one of those and still think they're really well-done and outstanding efforts, especially considering their entire purpose is to repackage extremely old games in a way that's palatable for new players without completely rendering them unrecognizable. I especially like the extra episodes MachineGames made for Quake 1 and 2, and the way all the games have integrated mod managers so you can seamlessly play classic Wads and stuff like Copper in Quake even on a Switch, something that I think would otherwise remain relegated to PC players.

But as far as individual games go, I really never liked Hexen all that much, especially compared to other similar games of the era. The map design is too backtrack-heavy, the game doesn't give enough information about what changes from your inputs [I'm assuming the new objective tracker you mentioned is like the one in Quake 2 that lets you project a little guide on the floor if you need it] and even though the weapons are cool on paper and the class system is neat, the paucity of ammo and the fact you have to make so many trips means you spend a lot of it just whittling shit down with your 'free' weapon and rarely getting to cut loose.

A few years ago I did play something called Scattered Evil, which is, as far as I'm aware, pretty unique in that it's a full Total Conversion mod for Hexen, rather than a GZDoom game, and it turns out that's because it's basically been in development since almost 2000. It basically turns Hexen into an open-world RPG, with cities, vendors, a level system, main and side quests, encumbrance, all kinds of crazy crap. It was really cool, and like Hexen itself, ultimately not that good.

In my opinion, the true descendant of Hexen, and a much better game, is Hedon, which IS a GZDoom game, has similar complexity and systems, but disperses things properly and has far more coherent and enjoyable level structure. Instead of a class system, though, Hedon just has a great selection of guns and such by default, including a melee axe that you can throw through a line of enemies and then retrieve, then a whole additional difficulty mode that gives you a completely separate arsenal of melee-focused weapons, like the ability to carry extra throwing axes, a fire enchanted hammer you can use to rocket jump with, a spear that has the ability to yank enemies into you or off ledges to their death, and so on. Still one of my favorite GZDoom things ever made, and holds up on its own just as a great FPS.

degonyte's avatar

I remember the PC version of this game driving my brother to madness with its level design. So I still haven't had the stomach to go and play this even though I own the Heretic + Hexen bundle on Steam.

Speaking of which, deserved shout-out to Nightdive. They do great work preserving classic FPS games, although I do wish their games would be cheaper at times. Though that's probably Atari's fault.

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