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David D. Dockery's avatar

I was a huge Halo fan despite not owning an Xbox. I’d watch the games and read the books. Later, I bought and played the Master Chief Collection.

I agree with a lot of what you are saying. To me, Halo died with Halo 5. I actually thought Halo 4 was a pretty good game. Despite the rough execution, I thought exploring the human side of Master Chief was cool.

I also was hyped beyond belief for the Didact. He was an amazing character in the books. I was looking forward to a trilogy where Master Chief had to confront his Shadow in the form of this ancient alien warlord. It would make the conflict more personal, a nice change of pace from Halo 1-3’s cosmic war.

Halo 5 threw it all away. They threw away the emotional impact of Cortana’s death. They threw away the menace they’d built up for Didact. They threw away the sense of cosmic purpose humanity had in reclaiming the Mantle of Responsibility.

I consider Halo 5 the single most significant creative failure in gaming history. Microsoft alone has the resources to compete with Sony’s immense technical expertise. What they needed was a story to channel those resources effectively. Halo, as you point out, was that story. Its death meant the death of Xbox.

Trip Harrison's avatar

A great, chilling retrospective. I remember when I got my first 360 and how amazed I was by additions as straightforward as internal storage and an RJ45 port. Same goes for playing custom Forge maps in Halo Reach with the lads for hours a day. It felt like console gaming was entering a brave new world and that Microsoft could do no wrong. We've fallen far indeed, but at least Big Green's ignominious retreat from hardware might create positive ground for newer and better innovations elsewhere.

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