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Jim Mander's avatar

I'm so intensely happy to still have no reason to get a Switch 2.

The crap with the big central hub of nothing where you drive around while NPCs chat at you - that doesn't remind me of Ocarina of Time, it reminds me of the modern God of War games. And not in a good way. Those games had the same exact problem with layout and backtracking, where every area was basically a linear route and then if you wanted to get the things you couldn't collect along the way you pretty much had to just do the whole area over again.

Matt's avatar

The part that’s struck me (haven’t finished yet) that I don’t think you mentioned is I kinda feel like the creators either don’t like or don’t get or didn’t want to make a metroidvania game.

The backtracking feels so joyless, like there was a checklist somewhere saying to have it.

That’s my explanation for having to take your weapon power ups to “base camp.” It’s backtracking! The Metroid thing! Other examples feel just as perfunctory.

You combine that with the npcs, the deliberately kinda bad auto lock, the revive mechanic, and it feels like they wanted to make a regular shooter but had to slap in Metroid stuff.

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