I have long said the first time I walked around the corner and saw the first zombie kill in RE1 was one of the most iconic moments in gaming. It was the first time I had seen anything like that - hell it was the first 3d game I ever played. I had never considered it teaches you about non-respawning enemies which is a nice touch. I also always appreciates the tank controls in this game due to them creating tension and increasing fear. Maybe it was unintentional, but not being able to run in circles and fire away and having to nervously position yourself to run was way closer to the feeling this setting was going for.
I've never understood the hate for tank controls either and I didn't really grow up with them; most people don't want to learn how to play games, they want to be spoon-fed everything and reach the credits without any kind of difficulty.
Thanks for scrolling this far back in my post history, really appreciate fresh comments on this older article.
As a PC gamer of the era, I was always biased towards the Alone in the Dark series for my primordial horror adventure, but unfortunately that series went squirrely and never recovered. I still contend that a hard drinkin private eye is the best possible protagonist for such a series, whether or not he ends up dressing as Santa or turning into a cougar [long story].
Alone In The Dark is so strange, endless reboots and all so tonally different. I have the one on Dreamcast and it was decent but I didn't enjoy it enough to see it through
My favorite thing about The New Nightmare, and there's not a lot to like, is that they somehow made a Game Boy Color port of it for inscrutable reasons, and it's honestly one of the better 'ports-to-a-completely-incompatable-system' I've played.
I have long said the first time I walked around the corner and saw the first zombie kill in RE1 was one of the most iconic moments in gaming. It was the first time I had seen anything like that - hell it was the first 3d game I ever played. I had never considered it teaches you about non-respawning enemies which is a nice touch. I also always appreciates the tank controls in this game due to them creating tension and increasing fear. Maybe it was unintentional, but not being able to run in circles and fire away and having to nervously position yourself to run was way closer to the feeling this setting was going for.
I've never understood the hate for tank controls either and I didn't really grow up with them; most people don't want to learn how to play games, they want to be spoon-fed everything and reach the credits without any kind of difficulty.
Thanks for scrolling this far back in my post history, really appreciate fresh comments on this older article.
BARRY died??? Review invalidated.
As a PC gamer of the era, I was always biased towards the Alone in the Dark series for my primordial horror adventure, but unfortunately that series went squirrely and never recovered. I still contend that a hard drinkin private eye is the best possible protagonist for such a series, whether or not he ends up dressing as Santa or turning into a cougar [long story].
Alone In The Dark is so strange, endless reboots and all so tonally different. I have the one on Dreamcast and it was decent but I didn't enjoy it enough to see it through
My favorite thing about The New Nightmare, and there's not a lot to like, is that they somehow made a Game Boy Color port of it for inscrutable reasons, and it's honestly one of the better 'ports-to-a-completely-incompatable-system' I've played.
The torch mechanic was pretty cool on the DC, controlling it with the stick was awkward but the actual effects were impressive
Great post. One of your best. I can feel the love and passion you have for the game when I read this. Looking forward to the REmake!
Really glad that came across! Yep, it's true, I love Resident Evil lol
It's coming tomorrow, hope you enjoy it
This is the kind of content I’m working on. Thanks for the inspiration.
The action RE games have grown on me over the years but I still think 5 is crap and that 4 isn't as good as 3.