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Pixel Fix's avatar

Personality goes such a long way in sports games. You're right, Sega's sports games had that in spades. Bring fun back to sports games!

Spouting Thomas's avatar

I like this discussion, you bring up some good points. But I'm going to come at it from another angle (and probably write too much).

You alluded to it in your "But who cares?" section, but I want to point out that these games are clearly cash cows. So it's worth highlighting that asking "What's wrong with sports games?" is a very different question from asking "What's wrong with RTS games?" or some other genre that has clearly experienced a crash and isn't seeing much development. It's still a good question though!

Sports games are a genre people love to complain about while they keep buying them. The only game I can think of that's worse in this regard is World of Warcraft. My WoW-addict friends (and I had a few) would do nothing but complain about the game. They had nothing good to say about it, as they spent 40+ hours/week playing it. Sports game fans are usually at least somewhat better than this, but maybe not much better.

I honestly think that the demand for and cost of licensing is really what hurts this genre more than anything else and keeps it from improving. The licensing adds a fixed cost -- but also a semi-fixed revenue stream from demand for annual updates! -- that seems to have produced a natural monopoly of AAA games that just didn't exist in the old days. Also the emphasis on online play adds network effects that reinforce more of a "winner take all" approach than exists in single player games. It's hard for someone to come up with better gameplay and disrupt the market.

But contrast this with FPSes, another genre that draws lots of young male casuals and has a heavy online play component. A game like PUBG can come from nowhere, be discovered, totally disrupt the market, and force all the existing players to respond to it or be buried. The real commercial success, of course, accrued to Fortnite, which had the first, best response to PUBG. It didn't quite come from nowhere, but Epic hadn't been a big player in the genre for a long time, and Battle Royale was originally a secondary mode in this game.

By contrast, if some small or mid-sized studio made an amazing game in one of the team ball sports, but it had no official licenses, it would just go unnoticed. It would remain an indie darling, hidden gem, etc. forever. EA or 2K could decide to lift some of its features for their next update, but they wouldn't have to.

The only company with the freedom to create unlicensed sports games and have some success is Nintendo. And a legitimate sub-question is "Why can't we get great Nintendo sports games again?" But the problem is Nintendo sports form a separate sort of monopoly; their fan base is basically a parallel group that doesn't actually intersect much with the audience for the big licensed games.

It will be interesting to see if Switch 2 brings the GameCube Mario sports games to NSO, as those provide very real and strong competition to the actual Mario Sports games for sale on Switch. I'll note though that so far they haven't brought the excellent GBA games to the service. But I also didn't think they would put the N64 Mario Party and Mario sports games on the service when those represent competition to the Switch games -- and they did!

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