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Pixel Fix's avatar

I enjoy reading about Paradox games more than I enjoy playing them. I want to get into them but the learning curve is brutal. Nevertheless, am looking forward to the HoI4 review!

Spouting Thomas's avatar

This is an interesting review, but did you ever play Vicky 2?

My main Paradox game -- and most played game on Steam -- was CK2, followed by EU4.

I don't think I have the stomach to invest in another Paradox DLC train. I own all of the non-cosmetic DLC for CK2, but with EU4 I stopped around 2018-2019 and continue to occasionally play a version of the game that dates back to that period.

I do own Vicky 2, along with the expansions for it. But I didn't enjoy it. I had mixed experiences with the HOI games (having played 2-4) but ultimately have big problems with their design. I think my problem with all of these games is that they are overly meticulous simulations that do not simulate reality.

With HOI, the problem is very abundantly clear. You have this IMMENSELY detailed combat model, which nonetheless is optimally exploited with "gamey" strategies. I remember at one point in one of the HOI games, there was this incredibly complex model for naval combat, and yet the optimal strategy was to build nothing but submarines. So all of this complexity was in service of nothing. They might as well have just abstracted your fleets into a single "force" value, and not modeled out individual ships, and they would have had a better design.

In HOI4, you are often asked to make incredibly petty decisions. Should I increase the air speed of my second-gen tactical bomber by +5%, or its "agility"? I HATE being asked this question, it reduces the fun of the entire game for me. As a purely gamey experience, I don't want to know how air combat is modeled well enough to know which is better. And as a matter of historical simulation: no one was asked this question in real life! At least not without being provided with a ton of context about what these different priorities mean, and what feedback from pilots in the field is telling us.

I don't know why my aircraft can't just have a single "quality" score.

It's been longer since I played Vicky 2, but I remember it also bombarded me with inconsequential questions. Or maybe "inconsequential" is the wrong word: more like questions that, after answering them dozens or even hundreds of times, eventually maybe amounted to something, I guess, but I was never quite sure what.

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