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Jim Mander's avatar

When the N64 was released I was already firmly a PC devotee, and from what I saw of most of that generation's console offerings, they looked like desperate and pathetic attempts to imitate what was becoming possible on a proper gaming computer. It wasn't until years later that I finally got a chance to sit down and experience the handful of really great first-party games that had profoundly affected the people who DID play them before, for example, Quake and Half-life, stuff like OoT, Goldeneye, and SM64. And those games really were, in many ways, better than anything else of their era. Then I decided to dig deeper, check out some of the possible 'hidden gems' on the console... and found out why I'd never heard of most of them even from people whose gamer identity revolved around their memories of the N64. There's a couple games with an absolutely staggering amount of work and talent poured into making the most of the cutting edge hardware of the mid 90s, and that's pretty much it, and you have to play them with a controller that looks like it was built to be gnawed on and hurled into building blocks by toddlers.

I do want to push back slightly on your assertion that the N64 is the beginning of speedrunning - speedrunning, as it's now understood, was almost certainly birthed by the sharing of .lmp demo files from Doom, and then expanded by the online exchanges of similarly compact demo files for Quake a few years later. The N64 has some of the titles most beloved, popular, and ripe with potential exploits for speedrunners, and a lot of the 'modern' era of speedrunning [i.e. the age of YouTube and streaming] has some of those titans of the N64 as their entry point or lifelong passion, but it wasn't until video files could be saved and shared online that it really picked up, and that was long after the id games already had dedicated sites. Even if you just mean people speedrunning in isolation and posting times and tactics online, that was happening before the console in question released.

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Brandon's avatar

The N64 is a real conundrum, isn't it? It has some of the best games and even genre-defining classics that people still use as a reference to this day. But the console itself always felt like a prototype in design and execution. I always felt that the N64 crawled so that later consoles could walk and eventually run. I feel that while many games blew our minds graphically, they are akin to something like the CG used in the "Money for Nothing" music video by Dire Straits. Looked upon as an advancement, but now kind of laughed at for how simple and archaic it looks.

I think your review is pretty honest and on the nose. This was not a perfect machine, but it does sort of set the stage for so many things after, doesn't it? You hit the nail on the cultural impact, but I think on hardware or just 3D, the N64 took chances that the other systems just could not at the time. Hence, my opinion on crawling before others.

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