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Jim Mander's avatar

The DS had a really unique library with some games that I still think hold up better than almost anything that's come since - Contra 4, the two Castlevanias, Rocket Slime, and Retro Game Challenge [the English port of the Gamecenter CX game]. It really was a sort of sweet spot, with just enough technical power to make for gorgeous 2D games without opening the door to the crutch of mediocre 3D graphics, enough exclusivity and a lack of a big PC indie scene to push developers into putting the effort in on making use of the DS's features and market, and almost perfect hardware and control layout for the era [aside from a lack of analog]. The dual screens weren't always necessary, but they felt like a proper evolution of the experimentation from systems like the Dreamcast, and when a game made good use of them or the touchscreen it was hard to beat.

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Jamie Alston's avatar

Admittedly, I remember thinking Nintendo was crazy when I first heard that they were making a handheld with two screens. Once I saw it in action and realized it’s a clamshell design, then I was sold on it.

The DS is one of my favorite handhelds from the time in gaming. Loved me some Meteos. I still have all my original DS purchases.

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