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Gavin Serafini's avatar

Great bit of insight, I'm eternally fascinated by language changes for global releases, not just what is lost in localization but also what might take on a whole new tone to match the culture that speaks that language. Lots of interesting stories about Spanish translations in particular having either outlandishly bad localizations, or becoming the definitive way to appreciate certain games, superceding a bad English translation.

Love the idea of skipping extracting the interpreter though, I bet your russian fluency would make a No-Reflex,No-UI, No-Marking run far more immersive since you can actually understand the conversations overheard by enemies. Cool stuff homie

Jim Mander's avatar

Reminds me a lot of how the highest difficulty in Crysis made the enemy troops yell at each other in Korean instead of awkwardly accented English, along with a bunch of other little changes.

And not to give Kojima too much undue credit, but I would argue [besides the very obvious spoiler reasons] that it's perfectly reasonable that an early mission in this operation would involve extracting a dedicated translator - it's not like you should trust Ocelot to hang around, or be present 100% of the time, and it makes sense to have someone on-staff that can work on more mundane translation of enemy chatter/intercepts or fill in for Ocelot. You are supposed to be gearing up a PMC force to operational readiness, after all, and you'll probably need a kidnapped and brainwashed English/Russian translator to help wrangle all your kidnapped and brainwashed Soviet conscripts. But even moreso, it is right in line with the themes of the MGS games and especially 5 that there might be OTHER, unstated reasons for certain objectives, ones that the player or player character is never clued in on... you never know who might have some reason for this one guy to be removed from his current location or claimed for your own base.

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