Discussion about this post

User's avatar
J. Kyle Turner's avatar

100% agree about the faction quests. The Dawnguard and Dragonborn DLCs had some meat to them, but the standard factions feel like joining a D&D group that's been going for 20 years. Everyone's desperate for new blood, and the DM is obviously just trying to hand the keys to someone else. Nothing like Morrowind, where you had to put in serious work to rank up.

On the other hand, I remember making a Khajiit paladin named Roombas-the-Skooma, and my holy quest was to do all the skooma in Skyrim before anyone else could. Pretty rare to have that level of freedom in an RPG.

Solid review!

Lasagna's avatar

A solid summary of Skyrim.

I really enjoyed it. But I play CRPGs almost exclusively, and yeah you have to be relaxed about the combat and character development limitations if you’re a fan of the genre. You mentioned the joys of the stealth archer - that was my build the first time I played, and it is genuinely a blast. Later attempts at different builds - not as much fun.

The quests suck, generally, particularly the wizard school one. I remember my thoughts when I unintentionally became archmage in like 2 seconds: uh-oh. The game suffers big from a usually fatal development choice: the refusal to gate off ANYTHING from a player. Your character is a priest? No worries, you can still lead the assassins guild. Brainless Orc barbarian? Archmage it is. Don’t bother lockpicking anything: the fact that there’s a lock on a container by definition means there won’t be anything great in it.

There were two quests, though, that were genuinely top-notch: the first quest where you catch the notice of the assassins guild was actually pretty wild, and the somewhat self-made quest to gather all of the game’s artifacts. They’re usually hidden behind zany quests.

The spin-the-wheel randomly generated quests suck from the jump (I really hope developers have given up on that concept). I don’t like arrows and question marks and compasses pointing me where to go, and I hate fast travel everywhere. It makes the world tiny. Crafting was ok. Fun but pointless.

But the world was gorgeous and exploring it never lost its excitement. Battles with either dragons and giants never stopped being magical: it’s been 20 years and I can still remember how intense it was battling dragons with my bow. And stripped down or not, the character builds were fun. Those things alone saved the game completely to me.

19 more comments...

No posts

Ready for more?