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Magnvs's avatar

As a fellow Fódlan enthusiast, if you can stomach Musou-style action I suggest giving a chance to Three Hopes, too, as the way it reframes the war while reducing its academy section to a prologue and greatly emphasizing politics, lore tidbits and religious differences made me appreciate it quite a bit despite a number of issues. I ended up writing a retrospective about it two years ago since the way it handled its source material surprised me.

On the other hand, if you are interested to delve into more grounded or outright dark fantasy tactical JRPGs, I suggest exploring titles like Tactics Ogre LUCT and Ogre Battle 64, Vandal Hearts 2, Der Langrisser, the Shining Force 3 trilogy, TearRing Saga and Triangle Strategy, not to mention Final Fantasy Tactics itself, since you may end up loving a number of them. Front Mission is another one I would suggest, albeit in the real mecha sci-fi space.

As for Fire Emblem, I feel the Tellius duology (Path of Radiance and Radiant Dawn) is still unrivaled in its scope and world building, and old Seisen no Keifu on Super Famicom is also quite enjoyable while offering a completely different kind of map design.

Zack Goodwin's avatar

My brother in Christ, I told you it was good! I'm so glad to see it landed so well! :D

So this is a long post and I really feel like it deserves a long comment to do it justice, but also my gosh substack on mobile isn't great for that. Anyways, aside from Fire Emblem always being fairly grounded as a series (the sacred weapons in this game are actually a touch extreme for the series), you really entered at a great point. Three Houses is unusually customizable for the series. Most titles have characters largely locked into a class route (Echoes and Engage are especially locked in), but 3H really threw the doors open and said have at 'er. Btw, if you buy the DLC and play the Abyss chapter (which I strongly recommend doing), you get access to 4 more classes that were present in Awakening but have been absent since.

It's actually fascinating seeing you make marriage decisions based on political history considerations, because you've got a really good point. Edelgard, Dimitri, and Claude all have reasons to hate the crest system, but only one of them is launching an unholy crusade. And when you look at the background lore... Saying she's really going to war with her trauma is an apt description. There's also no way a victorious Adrestian Empire doesn't ultimately descend back into political backstabbing that's only a little subdued from before. You will really need to play the Golden Deer route to understand what it's about though. IntSys decided that was the route to give us most of the big lore drops in answer to all the questions the game raises but never fully answered.

Also, take everything long term series fans say with a heaping of salt. A LOT of people act like Awakening, the game that did desperately needed numbers, killed the franchise, even though the Tellius games which so many of them praise nearly buried it. Also, Fire Emblem: Fates (Conquest) has the best gameplay in the series as far as tactical challenges go. If you beat it on hard mode, you can basically shrug off anything else the series throws at you. (Except for Echoes and its ungodly accuracy calculations)

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