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Spouting Thomas's avatar

Have you tried Persona 5?

I used to love JRPGs as a kid, but somewhere along the way I lost interest. I think this is a common story. In those days, JRPGs offered something unlike any other game. Now there’s not much to make them stand out, and what does make them stand out is mostly bad.

I enjoyed the Final Fantasies up through X, which came out when I was in college. In the 20+ years since, I’ve tried a fair number of JRPGs. I liked Octopath Traveller, but not enough to finish it. Haven’t played the sequel.

But Persona 5 got me back into the genre. I don’t even like anime. Too long, but amazing game nonetheless.

Jim Mander's avatar

I read once a description of JRPGs [and I think the Dragon Quest franchise in particular] that really stuck with me. The idea is that they're the gaming equivalent of comfort food, familiar and somewhat sedating media largely designed to be consumed by Japanese salarymen to wind down over the course of a few months on evenings and weekends, and anyone else engaging with them will always have some points of friction with the genre due to that. Personally, I feel the same way about the Ubisoft open-world model and I think that is the closest comparison for the West - if you're jumping into a game like that and knocking out a few nearby outposts, gradually whittling away at the map, it's a lot like grinding out a few levels in a JRPG, and if you're trying to just beat, say, a modern Far Cry game without engaging with the speed bumps, you're in for a frustrating time.

But I also think the genre is a bit broad and is easy to make assumptions about based on generalities. I agree with the sentiment that JRPGs have bad pacing, dull writing, and tedious gameplay... for the most part. But like most things there is a sliding scale, and with JRPGs it mostly falls along two axes, the narrative and the mechanical. For both aspects, there are games that are more or less engaging, depending on the developer's focus and the targeted demographic's preferences. The reason I think most JRPGs seem to have banal casts, repetitive writing, and boring drama is because they're intentionally emulating the kind of schlock anime the intended player is comfortable having on in the background while they're doing stuff. Meanwhile, on the mechanical side, there are plenty of modern JRPGs that stretch the definition of the genre with arcade-y action or have confusing and convoluted turn-based combat, but the majority still tends to lean towards the kind of thing you can do while watching a show or listening to a podcast.

And, as you pointed out, I think the most important quality in JRPGs isn't either of those, but the setting. More than most other genres, the backdrop the game takes place in front of is far and away the thing that determines whether people settle in or not - a strong visual design framework, coherent worldbuilding, and consistent tone can easily cause people to overlook bad writing and any other obvious flaw. I'd say this is true for all RPGs, not just those of the Japanese persuasion, but it's arguably more appreciable there due to extremes.

Now, depending on your own preferences, and how exactly you're trying to engage with any particular JRPG, you can quickly become bored or very frustrated with them, and write off the whole genre. I'd like to make a case for a few recommendations that shouldn't require you to get into the mindset of an exhausted middle aged office worker.

First, and most strongly, Helen's Mysterious Castle - this is superficially a random RPGMaker game, but has an incredibly tight pacing and a genuinely engaging combat system that combines customization and turn order manipulation to give you some surprising depth to one-on-one fights. I would recommend it regardless of the topic of JRPGs.

Secondly, the first two Paper Mario games - these hold up extremely well, and combine some of the best defined settings in JRPGs and just enough engagement in the combat to stand out. They are long games, but never feel like they're just wasting time or forcing a grind on you, and have a lot of humor and charm that isn't lost in localization.

Third, I'd like to encourage you to give at least the first Like a Dragon Yakuza game a shot - it nails the setting and tone, has some of the best writing and characters in any JRPG I've ever played, and the silliness of the combat helps cover up its mechanical faults. The sequel is mechanically superior but narratively inferior, but still decent.

Finally, I recently replayed the first Dragon Quest trilogy, and I really enjoyed the way I could see the genre crystalizing over the course of the three games, on top of them not being nearly as expansive and exhausting as tackling even one of the later entries would be. If you really want to grapple with where the genre came from and what the next three decades of JRPGs were trying to emulate, I think there's no better place than the first three DQs.

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