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Klaus Zynski's avatar

Well-articulated as per usual.

I think the thing you're missing here, and probably considered yourself but decided to cut for expediency's sake, is that Tekken 8 is being developed in the wake of Soul Calibur's demise. Soul Calibur is a weapon fighter and was always the goofier, less technical sibling of the two. Namco's inability to properly manage and promote 2 separate fighting games at once means you have a lot of senior devs from that team floating around in the T8 offices, pitching ideas and influencing the design philosophy. In fact, the wall tech Miary has in her trailer is a mechanic borrowed from Cervantes in Soul Calibur. Weirdly enough I think I'm probably more likely to buy her and try to pick her up than any of the other season 2 characters.

I'll say for my own part that I enjoy Tekken 8 quite a bit, but it's got fundamental issues. I could write an essay on the Heat system in particular and why it creates more problems than it can ever solve. I'm looking forward to the new Virtua Fighter from the RGG studio guys. This series is badly in need of competition to keep it honest, ironically enough, T7 played a similar role by siphoning players away from Street Fighter 5, leading to SF6's almost unprecedented popularity a few years later. Cause for optimism, I'd say.

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Jam Master J's avatar

Nice breakdown of the facts. I can't say I understand all the details, but that's because the last Tekken game I played with regularity was Tekken 3 on the PlayStation...and I was never much of a strategic fighter anyway. So I can't fathom the granular level of knowledge folks like you have.

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